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Manager, Technical Art [Remote]
<p> Riot Games was founded on the principle that putting players first leads to the exceptional. As we expand our global content, we seek a Tech Art Lead based in Singapore to elevate our technical art and maintain alignment across Riot and partner studios.<br /> That's where you come in.<br /> As a Manager of Technical Art, you will lead and support defining the technical art needs across all of the different creative and technical teams on an unpublished R&D product. You will partner with the Art Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production.<br /> <br /> Responsibilities:<br /> • As a Technical Art Lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.<br /> • Provide technical direction for your team.<br /> • Own the full lifecycle management of your team members-from selection and onboarding through performance development, feedback, and exits where necessary-ensuring the right people and skills are in place to deliver at Riot's quality bar.<br /> • You will establish and maintain a highly engaged, creative, and motivated workspace for your team to unleash people's potential.<br /> • You will lead teams in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities<br /> • You will lead and improve team rituals to support high-quality craft and individual growth<br /> • You will accomplish your mission with complete autonomy if needed; you're dedicated to vigilantly finding creative and effective solutions to eliminate complex problems.<br /> • Collaborate with the relevant discipline leads and production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.<br /> • Amplify the team's artistic capabilities while maintaining efficient and sustainable memory and performance<br /> • Ensure technical support to art and animation in both Maya and Motionbuilder across the product<br /> • Prototype new products and build effective asset generation pipelines to support them<br /> • Work with IT and other technical organizations across the company to ensure alignment and support for product<br /> • Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development<br /> • Partner with other Managers of Technical Art and Technical Art Directors of the unpublished R&D product to develop a cohesive vision and shared standards across the discipline<br /> • Collaborate with our external partner studios to build and maintain the pipelines, tools and guidance they need to consistently deliver high quality assets<br /> Required Qualifications:<br /> • 5+ years of professional experience as a technical artist in games or related industries<br /> • Deep expertise in Character Rigging and deformation systems<br /> • Strong proficiency in dynamics (cloth, hair, physics-based secondary motion)<br /> • Proven experience leading/mentoring teams and individuals<br /> • Experience with Maya and authoring Maya tools with Python/C++<br /> • Experience developing games, prototypes or tools in Unreal using Python and Blueprints<br /> • Past experience working with multiple source control tools such as git and perforce<br /> • Experience with and commitment to building long-term maintainable, testable, portable, and stable systems<br /> • Experience defining and implementing team strategies<br /> • Experience giving thorough direction and delivering timely, clear feedback<br /> • Strong art fundamentals that enable the creation of content, prototypes and tools and pipelines that would match the Product Art Direction requirements<br /> • A strong communicator and able to convey abstract/sophisticated ideas in a concise way, in English or in Mandarin<br /> Desired Qualifications:<br /> • Experience authoring pipeline tool sets for lighting, shaders, and content optimization<br /> • Experience with 3D math, game engines, and a fundamental understanding of UX/UI principles when applied to tool development<br /> • Experience managing distributed teams across time zones and in remote work environments<br /> • Tools experience: have worked in several tools, pipelines, and game engines<br /> • Fluent in Mandarin Chinese and English, with the ability to communicate effectively in multilingual, cross-cultural treatments<br /> <p id='jobcode'>Jobcode: Reference SBJ-02n136-104-22-1-64-42 in your application.</p> </p>